When you reunite with her again which will take awhile. All rights reserved. The Best Party for Fighting Metal Monsters in Dragon Quest 11. She also has some incredibly useful buff/debuff Spells early on: Dazzle is super-useful for many early boss fights (some later ones as well), and Kabuff helps boost the Defence of your entire team. Serena . If she is defeated, she will be automatically revived.
I believe I only recommend these as an option a couple of times throughout the game. Increases Serena's Magical Mending by 10 when she is equipped with a Wand.
50% chance of dealing a guaranteed Critical Hit, but will miss if unsuccessful. The last three are not available until her Grid opens up.
I just feel like I should be taking advantage of all all that offensive mage'ry (that should totally be a word lol). I built her exactly as the game implies, with … Toward the end of the second part, you'll want to focus entirely on Magical Might. Kerplunk is a good fail-safe if all else goes wrong in a really tough battle. You can obtain the Lightning Lance at the Puerto Valor Casino as soon as you have access to the Salty Stallion, and it gives Serena some viable damage options aside from Whoosh. Reduces Lightning elemental damage by 20% for all allies when used. So my advice is to either stick with Wands at the beginning for the Magical Mending boosts, or use Spears for a little while for the extra damage potential and then switch over to Wands. Magical Might affects the base success rate. Output is based on Magical Might. At the end of the game, it doesn't really matter all that much, because you'll probably end up using her mainly for support and Omniheal (which is a static output). Will always work if a character is affected by Paralysis, but cannot be used unless there is an ally affected with the ailment. Serena: Dual yield wand is pretty fun. @hamstergeval I haven't seen multifeet before. Output is based on Magical Mending. The Thwack-line of Spells can actually be surprisingly useful.
Output is based on Magical Mending. May blind a group of enemies. This Dragon Quest 11 Jade Build & Equipment Guide will teach you just that. Personally the only thing of use I really found in that big mess was Enchanting Echo which turned out to be a pretty incredible passive.
Democracy is a theory that the common people know what they want, and deserve to get it, good and hard. Early on, Zing is your main source of reviving any allies who bite the dust without sparing precious Yggdrasil Leaves. Granted I'm not all the way through the game yet, but direct spell damage doesn't seem to compare to just casting Sap and letting Erik and Jade work them over.
Increases Serena's Attack Power by 10 while equipped with a Spear. It's quite powerful, but still only targets a group of enemies and not the whole field. The other healer in your party is Rab (whom I will get to later). All trademarks are property of their respective owners in the US and other countries. Deals heavy Light-elemental damage to a group of enemies, and applies an HP-regenerating buff to Serena that lasts 5 turns total. And a lot of this info is mostly for end game or post game?
well Kaboomle can really wreck some damage in random battles.
Serena has a wide variety of Spells, as you can see. (luckily in post game she goes back to healing). Even at the end of the game where you obtain Be Like Water and Counter Wait, which are both amazing Abilities that can dole out damage on top of almost guaranteeing Serena's survival while they are active, you would need to sacrifice the amazing passives you can get from certain Wands and your Shield slot. And sadly nothing will ever trump Erik with divide and oomph and boss sapped.
Question: Which story event makes Serena learn Kaswoosh? Deals 4 hits of 90% normal damage to a single target. Increases Serena's Magical Mending Attribute by 30. Where can I find all of the recipe books and what can I craft with them? Tingle is great when you need it, and many times Paralysis is caused by enemy Abilities that impact the whole team. Keep in mind that it will not work on boss enemies, and there are many enemies that are entirely immune to instant-death - but it's fun and satisfying to see it land! Can be stacked twice (two uses will equal the effect of Buff for all allies).
When you reunite with her again which will take awhile. All rights reserved. The Best Party for Fighting Metal Monsters in Dragon Quest 11. She also has some incredibly useful buff/debuff Spells early on: Dazzle is super-useful for many early boss fights (some later ones as well), and Kabuff helps boost the Defence of your entire team. Serena . If she is defeated, she will be automatically revived.
I believe I only recommend these as an option a couple of times throughout the game. Increases Serena's Magical Mending by 10 when she is equipped with a Wand.
50% chance of dealing a guaranteed Critical Hit, but will miss if unsuccessful. The last three are not available until her Grid opens up.
I just feel like I should be taking advantage of all all that offensive mage'ry (that should totally be a word lol). I built her exactly as the game implies, with … Toward the end of the second part, you'll want to focus entirely on Magical Might. Kerplunk is a good fail-safe if all else goes wrong in a really tough battle. You can obtain the Lightning Lance at the Puerto Valor Casino as soon as you have access to the Salty Stallion, and it gives Serena some viable damage options aside from Whoosh. Reduces Lightning elemental damage by 20% for all allies when used. So my advice is to either stick with Wands at the beginning for the Magical Mending boosts, or use Spears for a little while for the extra damage potential and then switch over to Wands. Magical Might affects the base success rate. Output is based on Magical Might. At the end of the game, it doesn't really matter all that much, because you'll probably end up using her mainly for support and Omniheal (which is a static output). Will always work if a character is affected by Paralysis, but cannot be used unless there is an ally affected with the ailment. Serena: Dual yield wand is pretty fun. @hamstergeval I haven't seen multifeet before. Output is based on Magical Mending. The Thwack-line of Spells can actually be surprisingly useful.
Output is based on Magical Mending. May blind a group of enemies. This Dragon Quest 11 Jade Build & Equipment Guide will teach you just that. Personally the only thing of use I really found in that big mess was Enchanting Echo which turned out to be a pretty incredible passive.
Democracy is a theory that the common people know what they want, and deserve to get it, good and hard. Early on, Zing is your main source of reviving any allies who bite the dust without sparing precious Yggdrasil Leaves. Granted I'm not all the way through the game yet, but direct spell damage doesn't seem to compare to just casting Sap and letting Erik and Jade work them over.
Increases Serena's Attack Power by 10 while equipped with a Spear. It's quite powerful, but still only targets a group of enemies and not the whole field. The other healer in your party is Rab (whom I will get to later). All trademarks are property of their respective owners in the US and other countries. Deals heavy Light-elemental damage to a group of enemies, and applies an HP-regenerating buff to Serena that lasts 5 turns total. And a lot of this info is mostly for end game or post game?
well Kaboomle can really wreck some damage in random battles.
Serena has a wide variety of Spells, as you can see. (luckily in post game she goes back to healing). Even at the end of the game where you obtain Be Like Water and Counter Wait, which are both amazing Abilities that can dole out damage on top of almost guaranteeing Serena's survival while they are active, you would need to sacrifice the amazing passives you can get from certain Wands and your Shield slot. And sadly nothing will ever trump Erik with divide and oomph and boss sapped.
Question: Which story event makes Serena learn Kaswoosh? Deals 4 hits of 90% normal damage to a single target. Increases Serena's Magical Mending Attribute by 30. Where can I find all of the recipe books and what can I craft with them? Tingle is great when you need it, and many times Paralysis is caused by enemy Abilities that impact the whole team. Keep in mind that it will not work on boss enemies, and there are many enemies that are entirely immune to instant-death - but it's fun and satisfying to see it land! Can be stacked twice (two uses will equal the effect of Buff for all allies).
When you reunite with her again which will take awhile. All rights reserved. The Best Party for Fighting Metal Monsters in Dragon Quest 11. She also has some incredibly useful buff/debuff Spells early on: Dazzle is super-useful for many early boss fights (some later ones as well), and Kabuff helps boost the Defence of your entire team. Serena . If she is defeated, she will be automatically revived.
I believe I only recommend these as an option a couple of times throughout the game. Increases Serena's Magical Mending by 10 when she is equipped with a Wand.
50% chance of dealing a guaranteed Critical Hit, but will miss if unsuccessful. The last three are not available until her Grid opens up.
I just feel like I should be taking advantage of all all that offensive mage'ry (that should totally be a word lol). I built her exactly as the game implies, with … Toward the end of the second part, you'll want to focus entirely on Magical Might. Kerplunk is a good fail-safe if all else goes wrong in a really tough battle. You can obtain the Lightning Lance at the Puerto Valor Casino as soon as you have access to the Salty Stallion, and it gives Serena some viable damage options aside from Whoosh. Reduces Lightning elemental damage by 20% for all allies when used. So my advice is to either stick with Wands at the beginning for the Magical Mending boosts, or use Spears for a little while for the extra damage potential and then switch over to Wands. Magical Might affects the base success rate. Output is based on Magical Might. At the end of the game, it doesn't really matter all that much, because you'll probably end up using her mainly for support and Omniheal (which is a static output). Will always work if a character is affected by Paralysis, but cannot be used unless there is an ally affected with the ailment. Serena: Dual yield wand is pretty fun. @hamstergeval I haven't seen multifeet before. Output is based on Magical Mending. The Thwack-line of Spells can actually be surprisingly useful.
Output is based on Magical Mending. May blind a group of enemies. This Dragon Quest 11 Jade Build & Equipment Guide will teach you just that. Personally the only thing of use I really found in that big mess was Enchanting Echo which turned out to be a pretty incredible passive.
Democracy is a theory that the common people know what they want, and deserve to get it, good and hard. Early on, Zing is your main source of reviving any allies who bite the dust without sparing precious Yggdrasil Leaves. Granted I'm not all the way through the game yet, but direct spell damage doesn't seem to compare to just casting Sap and letting Erik and Jade work them over.
Increases Serena's Attack Power by 10 while equipped with a Spear. It's quite powerful, but still only targets a group of enemies and not the whole field. The other healer in your party is Rab (whom I will get to later). All trademarks are property of their respective owners in the US and other countries. Deals heavy Light-elemental damage to a group of enemies, and applies an HP-regenerating buff to Serena that lasts 5 turns total. And a lot of this info is mostly for end game or post game?
well Kaboomle can really wreck some damage in random battles.
Serena has a wide variety of Spells, as you can see. (luckily in post game she goes back to healing). Even at the end of the game where you obtain Be Like Water and Counter Wait, which are both amazing Abilities that can dole out damage on top of almost guaranteeing Serena's survival while they are active, you would need to sacrifice the amazing passives you can get from certain Wands and your Shield slot. And sadly nothing will ever trump Erik with divide and oomph and boss sapped.
Question: Which story event makes Serena learn Kaswoosh? Deals 4 hits of 90% normal damage to a single target. Increases Serena's Magical Mending Attribute by 30. Where can I find all of the recipe books and what can I craft with them? Tingle is great when you need it, and many times Paralysis is caused by enemy Abilities that impact the whole team. Keep in mind that it will not work on boss enemies, and there are many enemies that are entirely immune to instant-death - but it's fun and satisfying to see it land! Can be stacked twice (two uses will equal the effect of Buff for all allies).
When you reunite with her again which will take awhile. All rights reserved. The Best Party for Fighting Metal Monsters in Dragon Quest 11. She also has some incredibly useful buff/debuff Spells early on: Dazzle is super-useful for many early boss fights (some later ones as well), and Kabuff helps boost the Defence of your entire team. Serena . If she is defeated, she will be automatically revived.
I believe I only recommend these as an option a couple of times throughout the game. Increases Serena's Magical Mending by 10 when she is equipped with a Wand.
50% chance of dealing a guaranteed Critical Hit, but will miss if unsuccessful. The last three are not available until her Grid opens up.
I just feel like I should be taking advantage of all all that offensive mage'ry (that should totally be a word lol). I built her exactly as the game implies, with … Toward the end of the second part, you'll want to focus entirely on Magical Might. Kerplunk is a good fail-safe if all else goes wrong in a really tough battle. You can obtain the Lightning Lance at the Puerto Valor Casino as soon as you have access to the Salty Stallion, and it gives Serena some viable damage options aside from Whoosh. Reduces Lightning elemental damage by 20% for all allies when used. So my advice is to either stick with Wands at the beginning for the Magical Mending boosts, or use Spears for a little while for the extra damage potential and then switch over to Wands. Magical Might affects the base success rate. Output is based on Magical Might. At the end of the game, it doesn't really matter all that much, because you'll probably end up using her mainly for support and Omniheal (which is a static output). Will always work if a character is affected by Paralysis, but cannot be used unless there is an ally affected with the ailment. Serena: Dual yield wand is pretty fun. @hamstergeval I haven't seen multifeet before. Output is based on Magical Mending. The Thwack-line of Spells can actually be surprisingly useful.
Output is based on Magical Mending. May blind a group of enemies. This Dragon Quest 11 Jade Build & Equipment Guide will teach you just that. Personally the only thing of use I really found in that big mess was Enchanting Echo which turned out to be a pretty incredible passive.
Democracy is a theory that the common people know what they want, and deserve to get it, good and hard. Early on, Zing is your main source of reviving any allies who bite the dust without sparing precious Yggdrasil Leaves. Granted I'm not all the way through the game yet, but direct spell damage doesn't seem to compare to just casting Sap and letting Erik and Jade work them over.
Increases Serena's Attack Power by 10 while equipped with a Spear. It's quite powerful, but still only targets a group of enemies and not the whole field. The other healer in your party is Rab (whom I will get to later). All trademarks are property of their respective owners in the US and other countries. Deals heavy Light-elemental damage to a group of enemies, and applies an HP-regenerating buff to Serena that lasts 5 turns total. And a lot of this info is mostly for end game or post game?
well Kaboomle can really wreck some damage in random battles.
Serena has a wide variety of Spells, as you can see. (luckily in post game she goes back to healing). Even at the end of the game where you obtain Be Like Water and Counter Wait, which are both amazing Abilities that can dole out damage on top of almost guaranteeing Serena's survival while they are active, you would need to sacrifice the amazing passives you can get from certain Wands and your Shield slot. And sadly nothing will ever trump Erik with divide and oomph and boss sapped.
Question: Which story event makes Serena learn Kaswoosh? Deals 4 hits of 90% normal damage to a single target. Increases Serena's Magical Mending Attribute by 30. Where can I find all of the recipe books and what can I craft with them? Tingle is great when you need it, and many times Paralysis is caused by enemy Abilities that impact the whole team. Keep in mind that it will not work on boss enemies, and there are many enemies that are entirely immune to instant-death - but it's fun and satisfying to see it land! Can be stacked twice (two uses will equal the effect of Buff for all allies).
When you reunite with her again which will take awhile. All rights reserved. The Best Party for Fighting Metal Monsters in Dragon Quest 11. She also has some incredibly useful buff/debuff Spells early on: Dazzle is super-useful for many early boss fights (some later ones as well), and Kabuff helps boost the Defence of your entire team. Serena . If she is defeated, she will be automatically revived.
I believe I only recommend these as an option a couple of times throughout the game. Increases Serena's Magical Mending by 10 when she is equipped with a Wand.
50% chance of dealing a guaranteed Critical Hit, but will miss if unsuccessful. The last three are not available until her Grid opens up.
I just feel like I should be taking advantage of all all that offensive mage'ry (that should totally be a word lol). I built her exactly as the game implies, with … Toward the end of the second part, you'll want to focus entirely on Magical Might. Kerplunk is a good fail-safe if all else goes wrong in a really tough battle. You can obtain the Lightning Lance at the Puerto Valor Casino as soon as you have access to the Salty Stallion, and it gives Serena some viable damage options aside from Whoosh. Reduces Lightning elemental damage by 20% for all allies when used. So my advice is to either stick with Wands at the beginning for the Magical Mending boosts, or use Spears for a little while for the extra damage potential and then switch over to Wands. Magical Might affects the base success rate. Output is based on Magical Might. At the end of the game, it doesn't really matter all that much, because you'll probably end up using her mainly for support and Omniheal (which is a static output). Will always work if a character is affected by Paralysis, but cannot be used unless there is an ally affected with the ailment. Serena: Dual yield wand is pretty fun. @hamstergeval I haven't seen multifeet before. Output is based on Magical Mending. The Thwack-line of Spells can actually be surprisingly useful.
Output is based on Magical Mending. May blind a group of enemies. This Dragon Quest 11 Jade Build & Equipment Guide will teach you just that. Personally the only thing of use I really found in that big mess was Enchanting Echo which turned out to be a pretty incredible passive.
Democracy is a theory that the common people know what they want, and deserve to get it, good and hard. Early on, Zing is your main source of reviving any allies who bite the dust without sparing precious Yggdrasil Leaves. Granted I'm not all the way through the game yet, but direct spell damage doesn't seem to compare to just casting Sap and letting Erik and Jade work them over.
Increases Serena's Attack Power by 10 while equipped with a Spear. It's quite powerful, but still only targets a group of enemies and not the whole field. The other healer in your party is Rab (whom I will get to later). All trademarks are property of their respective owners in the US and other countries. Deals heavy Light-elemental damage to a group of enemies, and applies an HP-regenerating buff to Serena that lasts 5 turns total. And a lot of this info is mostly for end game or post game?
well Kaboomle can really wreck some damage in random battles.
Serena has a wide variety of Spells, as you can see. (luckily in post game she goes back to healing). Even at the end of the game where you obtain Be Like Water and Counter Wait, which are both amazing Abilities that can dole out damage on top of almost guaranteeing Serena's survival while they are active, you would need to sacrifice the amazing passives you can get from certain Wands and your Shield slot. And sadly nothing will ever trump Erik with divide and oomph and boss sapped.
Question: Which story event makes Serena learn Kaswoosh? Deals 4 hits of 90% normal damage to a single target. Increases Serena's Magical Mending Attribute by 30. Where can I find all of the recipe books and what can I craft with them? Tingle is great when you need it, and many times Paralysis is caused by enemy Abilities that impact the whole team. Keep in mind that it will not work on boss enemies, and there are many enemies that are entirely immune to instant-death - but it's fun and satisfying to see it land! Can be stacked twice (two uses will equal the effect of Buff for all allies).
Where can I find all of the recipe books and what can I craft with them? Veronica: Just go heavy wand. Output is based on Magical Might. Increases Serena's chance to Parry attacks by 4% while equipped with a Spear. Reduces Earth elemental damage by 20% for all allies when used. If it happens, this is here. I’ll tell you what skills are best to invest in from beginning to end as well as how to get all of Sylvando’s best equipment. Restores a medium amount of HP to a single ally. The problem with both Grace and Intervention is that you need to waste one of Serena's turns doing something else that could prevent anyone from being defeated in the first place. The nuts of bolts of it I couldn't tell you but it's just a chance to repeat whatever spell you just cast again with no cost. May instantly defeat a single enemy with a 50+% success rate, but this also depends on enemy resistance. Thanks again for all the comments, and I agree that it's situational but far from useless. Serena. Deals light Wind damage to a group of enemies. Elemental damage reduction is key in many boss fights, especially toward the end of Act 2 and all through Act 3. Doubles the Defense of a single ally for several turns. Reduces Wind elemental damage by 20% for all allies when used. Wands. The most powerful Spell in this line, Kaswooshle, is only learned through Serena's Character Builder (Skill Grid) at the end of the game.
Unlike Veronica, whose Spell output is based on a single Attribute, Serena's Spells tend to use either Magical Might or Magical Mending. To put it in context.
Plus, at that point, there is always something better that Serena can do with her turn. The bonuses are nice, but she needs a LOT more than +45 total Attack to remotely compete with Jade in Spear-wielding (probably more like +200 to compete realistically), and that's not even to mention Jade has Spear Abilities Serena never has access to, such as Multithrust. The other Abilities are not so useful - Alma Mater is not as useful as you may think. I use this for one of the strategies in The Wheel of Harma, but it can be useful otherwise as well.
I've found offensive magic to be situational anyway. Those are covered elsewhere; it's fairly obvious where, so you should know where to go if you want to check. Serena has spells that protect against instant death, but that is rarely a concern in boss battles themselves.
However, she is the only other character during Act 1 who has access to guaranteed Critical Hits with Thunder Thrust (even if it is only a 50/50 shot), which makes her valuable for Metal hunting. I’ll tell you what skills are best to invest in from beginning to end as well as how to get all of Jade’s best equipment. Unless you are fighting enemies that can cast Thwack-line Spells, or something than can take out someone in a single hit, it's useless. May instantly defeat all enemies with a 50+% success rate, but this also depends on enemy resistance. I will mention details below, but depending on your preference, it might be best to start off Serena with Spears initially and then move her to Wands once you need to utilize Snap, Crackle, Poof. Here's a Dragon Quest 11 Guide about Serena to help you out. May instantly defeat all enemies with a 75+% success rate, but this also depends on enemy resistance. Increases the Defense of all allies by 50%.
The following is a list of Abilities learned via the Spears Path on Serena's Character Builder (Skill Grid): There is much to be said for going down the Spears path early in the game until you need to start using her for Snap, Crackle, Poof under Wands. Many of her support Spells do not use either Attribute and provide a flat output/re… Party Pooper, if you have enough SP to obtain it and make use of it early-ish, is decent for group damage. In Act 2, when things change for Serena and you will be focusing on Magical Might, she'll have much better offensive Spells in her pocket. "What is so funny, you imbeciles! Will last 4 turns total. Many of her support Spells do not use either Attribute and provide a flat output/result. As a disclaimer, there is an event during Act 2 which drastically changes what Serena has available. Dragon Quest 11 Character Build Guides Hero – Erik – Veronica – Serena – Sylvando – Jade – Rab – Hendrik. The success rate ranges from 50% - 75% (this does not always work). Cures all allies of Paralysis. Restores a medium to large amount of HP to all allies. I'm at the end of act 2 and she's utterly invaluable. I’m terrible at finding things but I don’t see it anywhere. This will always work, unlike Zing, and the HP restores is based on Magical Mending. Well in proper DQ fashion your main character can very soon gain access to the most expensive but best emergency heal in the game which honestly is how I healed from that point until credits anyway so she ended up mostly being there to occasionally double cast buffs or kacrackle. Considering it doesn't always stick (the accuracy appears to be maybe 60 - 70%), and you cannot learn it until very late in the game, I never bothered with it myself. Serena is weird, she almost completely negates the value of Rab in the late game. Increases Serena's Attack Power by 15 while equipped with a Spear. With as hard as the end game bosses hit, that was a godsend. Success rate is also affected by Magical Might. Fire and Ice are far more common. Cures a single ally of Poison/Venom. Divine Intervention is basically a version of Alma Mater worth using. Dragon Quest XI: Echoes of an Elusive Age, Looking for some postgame advice (minor spoilers), Just beat the first boss of Act 2 and... Spoilers. Currently living on Haru's forehead from P5 and I have a huge 20 acre backyard. Will deal 2.25x damage to Demon-family enemies with a 25% of Beguiling. Serena is the first healer that you get in your party, and often the superior one if you have other offensive characters. Increases Serena's Critical Hit Rate by 2% while equipped with a Spear. Increases Serena's Magical Mending by 30 when she is equipped with a Wand. How DARE you!".
When you reunite with her again which will take awhile. All rights reserved. The Best Party for Fighting Metal Monsters in Dragon Quest 11. She also has some incredibly useful buff/debuff Spells early on: Dazzle is super-useful for many early boss fights (some later ones as well), and Kabuff helps boost the Defence of your entire team. Serena . If she is defeated, she will be automatically revived.
I believe I only recommend these as an option a couple of times throughout the game. Increases Serena's Magical Mending by 10 when she is equipped with a Wand.
50% chance of dealing a guaranteed Critical Hit, but will miss if unsuccessful. The last three are not available until her Grid opens up.
I just feel like I should be taking advantage of all all that offensive mage'ry (that should totally be a word lol). I built her exactly as the game implies, with … Toward the end of the second part, you'll want to focus entirely on Magical Might. Kerplunk is a good fail-safe if all else goes wrong in a really tough battle. You can obtain the Lightning Lance at the Puerto Valor Casino as soon as you have access to the Salty Stallion, and it gives Serena some viable damage options aside from Whoosh. Reduces Lightning elemental damage by 20% for all allies when used. So my advice is to either stick with Wands at the beginning for the Magical Mending boosts, or use Spears for a little while for the extra damage potential and then switch over to Wands. Magical Might affects the base success rate. Output is based on Magical Might. At the end of the game, it doesn't really matter all that much, because you'll probably end up using her mainly for support and Omniheal (which is a static output). Will always work if a character is affected by Paralysis, but cannot be used unless there is an ally affected with the ailment. Serena: Dual yield wand is pretty fun. @hamstergeval I haven't seen multifeet before. Output is based on Magical Mending. The Thwack-line of Spells can actually be surprisingly useful.
Output is based on Magical Mending. May blind a group of enemies. This Dragon Quest 11 Jade Build & Equipment Guide will teach you just that. Personally the only thing of use I really found in that big mess was Enchanting Echo which turned out to be a pretty incredible passive.
Democracy is a theory that the common people know what they want, and deserve to get it, good and hard. Early on, Zing is your main source of reviving any allies who bite the dust without sparing precious Yggdrasil Leaves. Granted I'm not all the way through the game yet, but direct spell damage doesn't seem to compare to just casting Sap and letting Erik and Jade work them over.
Increases Serena's Attack Power by 10 while equipped with a Spear. It's quite powerful, but still only targets a group of enemies and not the whole field. The other healer in your party is Rab (whom I will get to later). All trademarks are property of their respective owners in the US and other countries. Deals heavy Light-elemental damage to a group of enemies, and applies an HP-regenerating buff to Serena that lasts 5 turns total. And a lot of this info is mostly for end game or post game?
well Kaboomle can really wreck some damage in random battles.
Serena has a wide variety of Spells, as you can see. (luckily in post game she goes back to healing). Even at the end of the game where you obtain Be Like Water and Counter Wait, which are both amazing Abilities that can dole out damage on top of almost guaranteeing Serena's survival while they are active, you would need to sacrifice the amazing passives you can get from certain Wands and your Shield slot. And sadly nothing will ever trump Erik with divide and oomph and boss sapped.
Question: Which story event makes Serena learn Kaswoosh? Deals 4 hits of 90% normal damage to a single target. Increases Serena's Magical Mending Attribute by 30. Where can I find all of the recipe books and what can I craft with them? Tingle is great when you need it, and many times Paralysis is caused by enemy Abilities that impact the whole team. Keep in mind that it will not work on boss enemies, and there are many enemies that are entirely immune to instant-death - but it's fun and satisfying to see it land! Can be stacked twice (two uses will equal the effect of Buff for all allies).