When full the player can unleash a massive screen wide attack with a brief period of invincibility afterwards. This is the only ship capable of stopping the Secilia Federation from destroying the Earth.
The game is a vertically scrolling shooter with a "virus infiltration" theme: the player plays the role of the Waverider computer virus, and the enemies he or she encounters are Con-Human's antibodies, programmed to terminate any virus—including the player—getting inside the supercomputer's system. The PlayStation version was also released in Europe by SCE Europe. Humans explored space, and within 100 years Earth established a twenty-colony Star Federation extending to Orion, with each colony kept under martial law. An original mode is added, which allows player to fight all stages and obtain extra items in the game, but there is no continue option if the player loses all of their lives. [10] A soundtrack to the game, including both its original music and some arrangements, was released on October 11, 1996. The R-Gray 1 uses a basic single laser cannon with shots that spread out. Raystorm. *The final boss fight is treated as its own stage.
RayCrisis is something of a swan song for the big blue triangle, but they picked a good note to go out on for this genre. This port is the only game in the series to include a customization feature that allows the player to choose between multiple colors for their selected ship; the arcade and smartphones versions did not include this feature, electing to give player 1 a red color scheme and player 2 blue. [3] The plot of RayStorm, which is minimally revealed in the game itself but further described by the game's instruction manual and "Extra Mode" in home releases, is not connected to the "Con-Human" storyline of the other two games. All enemies developed by the Earth Federation were named after subjects related to the Roman Empire, while enemies developed by the Secilia Federation were named after deities or creatures from European mythologies and folklore. RayStorm is a shoot 'em up game originally released for the Taito FX-1 arcade board in 1996. 「TAITO GAME MUSIC Vol.2 DAIRUS」(アルファレコード)リリース。ZUNTATAの名称はこのアルバムで初めて使われた。, "あの名作シューティングが蘇る! This mode allows player to select and play an individual stage. 75: The Double Shooting. RayStorm is a shoot 'em up game originally released for the Taito FX-1 arcade board in 1996. The game is set hundreds of years in the future. The game starts with Self-Area, followed by 3 other stages out of the following: Emotion, Consciousness, Intelligence, Memory, or Consideration, each reflecting Con-Human's details of sentience. Adjustable Stage Difficulty, individual difficulty sliders for each stage of the game. Chronologically, it is set right before the events of RayForce. In the PlayStation version, Stages 2, 3, and 4 can be freely chosen, and stages can be played more than once in a single game. With all of the nations on Earth working together, humanity expanded throughout our solar system, setting up colony after colony. The PlayStation 2 versions of Taito Memories and Taito Legends 2 only includes the game's Arcade Mode.

Staff involved in the development of RayStorm include producer and director Yukio Abe, director Tatsuo Nakamura, music composer Tamayo Kawamoto, and sound effect composer Munehiro Nakanishi,[8] who all had the same roles developing RayForce. But no source I found told me if these were any different from the seperately-released versions or if they're just that but put on one disc. Furthermore, what is left of the human race has left for the space colonies as refuge from the destruction. Either mode can be played with this option; completing the game under Extra Mode with this option reveals an additional epilogue. Not content with winning the war, the Secilia Federation transferred all of Earth's inhabitants to the colonies and announced its intention to destroy the Earth. [6] Whereas RayForce players must head toward Earth to destroy it, RayStorm players start at and move away from the planet. The Secilia Federation suppressed colonial opposition and sent out a force to destroy the planet completely.

[2] Chris Charla reviewed the PlayStation version of the game for Next Generation, rating it three stars out of five, and stated that "It looks fantastic and plays ok, but if you're looking for the next R-Type, look elsewhere. This port is the only game in the series to include a customization feature that allows the player to choose between multiple colors for their selected ship; the arcade and smartphones versions did not include this feature, electin… The Special Attack is initiated when the player fills a bar to the maximum by engaging in multiple lock-ons. The colonies then mutinied against the Federation: they took control of the major colony Secilia, formed the Secilia Federation and defeated Earth's forces after many battles. Sign in to YouTube.

RayStorm is a scrolling shooter developed by the Taito Corporation. This implies all of them were built by the Earth Federation then taken over by Secilia. In the past one hundred years Earth quickly expanded its colonies all the way to Orion. Each stage records the highest score, destruction/lock-on shoot down rate and ship used. However, the Star Federation has found it increasingly difficult to keep security in all colonized sectors. D3 Publisher released a compilation that included RayStorm,[clarification needed] but did not contain the Extra Mode or arranged music. While it retains the same base gameplay as RayForce (the two attack layers), RayStorm features some major improvements over its predecessors, including two new playable ships (plus an unlockable extra one on the Pla… The PlayStation version was generally well received by American reviewers due to its graphical style and cutting edge visual effects, but criticized for the simplistic and dated gameplay.
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When full the player can unleash a massive screen wide attack with a brief period of invincibility afterwards. This is the only ship capable of stopping the Secilia Federation from destroying the Earth.
The game is a vertically scrolling shooter with a "virus infiltration" theme: the player plays the role of the Waverider computer virus, and the enemies he or she encounters are Con-Human's antibodies, programmed to terminate any virus—including the player—getting inside the supercomputer's system. The PlayStation version was also released in Europe by SCE Europe. Humans explored space, and within 100 years Earth established a twenty-colony Star Federation extending to Orion, with each colony kept under martial law. An original mode is added, which allows player to fight all stages and obtain extra items in the game, but there is no continue option if the player loses all of their lives. [10] A soundtrack to the game, including both its original music and some arrangements, was released on October 11, 1996. The R-Gray 1 uses a basic single laser cannon with shots that spread out. Raystorm. *The final boss fight is treated as its own stage.
RayCrisis is something of a swan song for the big blue triangle, but they picked a good note to go out on for this genre. This port is the only game in the series to include a customization feature that allows the player to choose between multiple colors for their selected ship; the arcade and smartphones versions did not include this feature, electing to give player 1 a red color scheme and player 2 blue. [3] The plot of RayStorm, which is minimally revealed in the game itself but further described by the game's instruction manual and "Extra Mode" in home releases, is not connected to the "Con-Human" storyline of the other two games. All enemies developed by the Earth Federation were named after subjects related to the Roman Empire, while enemies developed by the Secilia Federation were named after deities or creatures from European mythologies and folklore. RayStorm is a shoot 'em up game originally released for the Taito FX-1 arcade board in 1996. 「TAITO GAME MUSIC Vol.2 DAIRUS」(アルファレコード)リリース。ZUNTATAの名称はこのアルバムで初めて使われた。, "あの名作シューティングが蘇る! This mode allows player to select and play an individual stage. 75: The Double Shooting. RayStorm is a shoot 'em up game originally released for the Taito FX-1 arcade board in 1996. The game is set hundreds of years in the future. The game starts with Self-Area, followed by 3 other stages out of the following: Emotion, Consciousness, Intelligence, Memory, or Consideration, each reflecting Con-Human's details of sentience. Adjustable Stage Difficulty, individual difficulty sliders for each stage of the game. Chronologically, it is set right before the events of RayForce. In the PlayStation version, Stages 2, 3, and 4 can be freely chosen, and stages can be played more than once in a single game. With all of the nations on Earth working together, humanity expanded throughout our solar system, setting up colony after colony. The PlayStation 2 versions of Taito Memories and Taito Legends 2 only includes the game's Arcade Mode.

Staff involved in the development of RayStorm include producer and director Yukio Abe, director Tatsuo Nakamura, music composer Tamayo Kawamoto, and sound effect composer Munehiro Nakanishi,[8] who all had the same roles developing RayForce. But no source I found told me if these were any different from the seperately-released versions or if they're just that but put on one disc. Furthermore, what is left of the human race has left for the space colonies as refuge from the destruction. Either mode can be played with this option; completing the game under Extra Mode with this option reveals an additional epilogue. Not content with winning the war, the Secilia Federation transferred all of Earth's inhabitants to the colonies and announced its intention to destroy the Earth. [6] Whereas RayForce players must head toward Earth to destroy it, RayStorm players start at and move away from the planet. The Secilia Federation suppressed colonial opposition and sent out a force to destroy the planet completely.

[2] Chris Charla reviewed the PlayStation version of the game for Next Generation, rating it three stars out of five, and stated that "It looks fantastic and plays ok, but if you're looking for the next R-Type, look elsewhere. This port is the only game in the series to include a customization feature that allows the player to choose between multiple colors for their selected ship; the arcade and smartphones versions did not include this feature, electin… The Special Attack is initiated when the player fills a bar to the maximum by engaging in multiple lock-ons. The colonies then mutinied against the Federation: they took control of the major colony Secilia, formed the Secilia Federation and defeated Earth's forces after many battles. Sign in to YouTube.

RayStorm is a scrolling shooter developed by the Taito Corporation. This implies all of them were built by the Earth Federation then taken over by Secilia. In the past one hundred years Earth quickly expanded its colonies all the way to Orion. Each stage records the highest score, destruction/lock-on shoot down rate and ship used. However, the Star Federation has found it increasingly difficult to keep security in all colonized sectors. D3 Publisher released a compilation that included RayStorm,[clarification needed] but did not contain the Extra Mode or arranged music. While it retains the same base gameplay as RayForce (the two attack layers), RayStorm features some major improvements over its predecessors, including two new playable ships (plus an unlockable extra one on the Pla… The PlayStation version was generally well received by American reviewers due to its graphical style and cutting edge visual effects, but criticized for the simplistic and dated gameplay.
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When full the player can unleash a massive screen wide attack with a brief period of invincibility afterwards. This is the only ship capable of stopping the Secilia Federation from destroying the Earth.
The game is a vertically scrolling shooter with a "virus infiltration" theme: the player plays the role of the Waverider computer virus, and the enemies he or she encounters are Con-Human's antibodies, programmed to terminate any virus—including the player—getting inside the supercomputer's system. The PlayStation version was also released in Europe by SCE Europe. Humans explored space, and within 100 years Earth established a twenty-colony Star Federation extending to Orion, with each colony kept under martial law. An original mode is added, which allows player to fight all stages and obtain extra items in the game, but there is no continue option if the player loses all of their lives. [10] A soundtrack to the game, including both its original music and some arrangements, was released on October 11, 1996. The R-Gray 1 uses a basic single laser cannon with shots that spread out. Raystorm. *The final boss fight is treated as its own stage.
RayCrisis is something of a swan song for the big blue triangle, but they picked a good note to go out on for this genre. This port is the only game in the series to include a customization feature that allows the player to choose between multiple colors for their selected ship; the arcade and smartphones versions did not include this feature, electing to give player 1 a red color scheme and player 2 blue. [3] The plot of RayStorm, which is minimally revealed in the game itself but further described by the game's instruction manual and "Extra Mode" in home releases, is not connected to the "Con-Human" storyline of the other two games. All enemies developed by the Earth Federation were named after subjects related to the Roman Empire, while enemies developed by the Secilia Federation were named after deities or creatures from European mythologies and folklore. RayStorm is a shoot 'em up game originally released for the Taito FX-1 arcade board in 1996. 「TAITO GAME MUSIC Vol.2 DAIRUS」(アルファレコード)リリース。ZUNTATAの名称はこのアルバムで初めて使われた。, "あの名作シューティングが蘇る! This mode allows player to select and play an individual stage. 75: The Double Shooting. RayStorm is a shoot 'em up game originally released for the Taito FX-1 arcade board in 1996. The game is set hundreds of years in the future. The game starts with Self-Area, followed by 3 other stages out of the following: Emotion, Consciousness, Intelligence, Memory, or Consideration, each reflecting Con-Human's details of sentience. Adjustable Stage Difficulty, individual difficulty sliders for each stage of the game. Chronologically, it is set right before the events of RayForce. In the PlayStation version, Stages 2, 3, and 4 can be freely chosen, and stages can be played more than once in a single game. With all of the nations on Earth working together, humanity expanded throughout our solar system, setting up colony after colony. The PlayStation 2 versions of Taito Memories and Taito Legends 2 only includes the game's Arcade Mode.

Staff involved in the development of RayStorm include producer and director Yukio Abe, director Tatsuo Nakamura, music composer Tamayo Kawamoto, and sound effect composer Munehiro Nakanishi,[8] who all had the same roles developing RayForce. But no source I found told me if these were any different from the seperately-released versions or if they're just that but put on one disc. Furthermore, what is left of the human race has left for the space colonies as refuge from the destruction. Either mode can be played with this option; completing the game under Extra Mode with this option reveals an additional epilogue. Not content with winning the war, the Secilia Federation transferred all of Earth's inhabitants to the colonies and announced its intention to destroy the Earth. [6] Whereas RayForce players must head toward Earth to destroy it, RayStorm players start at and move away from the planet. The Secilia Federation suppressed colonial opposition and sent out a force to destroy the planet completely.

[2] Chris Charla reviewed the PlayStation version of the game for Next Generation, rating it three stars out of five, and stated that "It looks fantastic and plays ok, but if you're looking for the next R-Type, look elsewhere. This port is the only game in the series to include a customization feature that allows the player to choose between multiple colors for their selected ship; the arcade and smartphones versions did not include this feature, electin… The Special Attack is initiated when the player fills a bar to the maximum by engaging in multiple lock-ons. The colonies then mutinied against the Federation: they took control of the major colony Secilia, formed the Secilia Federation and defeated Earth's forces after many battles. Sign in to YouTube.

RayStorm is a scrolling shooter developed by the Taito Corporation. This implies all of them were built by the Earth Federation then taken over by Secilia. In the past one hundred years Earth quickly expanded its colonies all the way to Orion. Each stage records the highest score, destruction/lock-on shoot down rate and ship used. However, the Star Federation has found it increasingly difficult to keep security in all colonized sectors. D3 Publisher released a compilation that included RayStorm,[clarification needed] but did not contain the Extra Mode or arranged music. While it retains the same base gameplay as RayForce (the two attack layers), RayStorm features some major improvements over its predecessors, including two new playable ships (plus an unlockable extra one on the Pla… The PlayStation version was generally well received by American reviewers due to its graphical style and cutting edge visual effects, but criticized for the simplistic and dated gameplay.
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When full the player can unleash a massive screen wide attack with a brief period of invincibility afterwards. This is the only ship capable of stopping the Secilia Federation from destroying the Earth.
The game is a vertically scrolling shooter with a "virus infiltration" theme: the player plays the role of the Waverider computer virus, and the enemies he or she encounters are Con-Human's antibodies, programmed to terminate any virus—including the player—getting inside the supercomputer's system. The PlayStation version was also released in Europe by SCE Europe. Humans explored space, and within 100 years Earth established a twenty-colony Star Federation extending to Orion, with each colony kept under martial law. An original mode is added, which allows player to fight all stages and obtain extra items in the game, but there is no continue option if the player loses all of their lives. [10] A soundtrack to the game, including both its original music and some arrangements, was released on October 11, 1996. The R-Gray 1 uses a basic single laser cannon with shots that spread out. Raystorm. *The final boss fight is treated as its own stage.
RayCrisis is something of a swan song for the big blue triangle, but they picked a good note to go out on for this genre. This port is the only game in the series to include a customization feature that allows the player to choose between multiple colors for their selected ship; the arcade and smartphones versions did not include this feature, electing to give player 1 a red color scheme and player 2 blue. [3] The plot of RayStorm, which is minimally revealed in the game itself but further described by the game's instruction manual and "Extra Mode" in home releases, is not connected to the "Con-Human" storyline of the other two games. All enemies developed by the Earth Federation were named after subjects related to the Roman Empire, while enemies developed by the Secilia Federation were named after deities or creatures from European mythologies and folklore. RayStorm is a shoot 'em up game originally released for the Taito FX-1 arcade board in 1996. 「TAITO GAME MUSIC Vol.2 DAIRUS」(アルファレコード)リリース。ZUNTATAの名称はこのアルバムで初めて使われた。, "あの名作シューティングが蘇る! This mode allows player to select and play an individual stage. 75: The Double Shooting. RayStorm is a shoot 'em up game originally released for the Taito FX-1 arcade board in 1996. The game is set hundreds of years in the future. The game starts with Self-Area, followed by 3 other stages out of the following: Emotion, Consciousness, Intelligence, Memory, or Consideration, each reflecting Con-Human's details of sentience. Adjustable Stage Difficulty, individual difficulty sliders for each stage of the game. Chronologically, it is set right before the events of RayForce. In the PlayStation version, Stages 2, 3, and 4 can be freely chosen, and stages can be played more than once in a single game. With all of the nations on Earth working together, humanity expanded throughout our solar system, setting up colony after colony. The PlayStation 2 versions of Taito Memories and Taito Legends 2 only includes the game's Arcade Mode.

Staff involved in the development of RayStorm include producer and director Yukio Abe, director Tatsuo Nakamura, music composer Tamayo Kawamoto, and sound effect composer Munehiro Nakanishi,[8] who all had the same roles developing RayForce. But no source I found told me if these were any different from the seperately-released versions or if they're just that but put on one disc. Furthermore, what is left of the human race has left for the space colonies as refuge from the destruction. Either mode can be played with this option; completing the game under Extra Mode with this option reveals an additional epilogue. Not content with winning the war, the Secilia Federation transferred all of Earth's inhabitants to the colonies and announced its intention to destroy the Earth. [6] Whereas RayForce players must head toward Earth to destroy it, RayStorm players start at and move away from the planet. The Secilia Federation suppressed colonial opposition and sent out a force to destroy the planet completely.

[2] Chris Charla reviewed the PlayStation version of the game for Next Generation, rating it three stars out of five, and stated that "It looks fantastic and plays ok, but if you're looking for the next R-Type, look elsewhere. This port is the only game in the series to include a customization feature that allows the player to choose between multiple colors for their selected ship; the arcade and smartphones versions did not include this feature, electin… The Special Attack is initiated when the player fills a bar to the maximum by engaging in multiple lock-ons. The colonies then mutinied against the Federation: they took control of the major colony Secilia, formed the Secilia Federation and defeated Earth's forces after many battles. Sign in to YouTube.

RayStorm is a scrolling shooter developed by the Taito Corporation. This implies all of them were built by the Earth Federation then taken over by Secilia. In the past one hundred years Earth quickly expanded its colonies all the way to Orion. Each stage records the highest score, destruction/lock-on shoot down rate and ship used. However, the Star Federation has found it increasingly difficult to keep security in all colonized sectors. D3 Publisher released a compilation that included RayStorm,[clarification needed] but did not contain the Extra Mode or arranged music. While it retains the same base gameplay as RayForce (the two attack layers), RayStorm features some major improvements over its predecessors, including two new playable ships (plus an unlockable extra one on the Pla… The PlayStation version was generally well received by American reviewers due to its graphical style and cutting edge visual effects, but criticized for the simplistic and dated gameplay.
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When full the player can unleash a massive screen wide attack with a brief period of invincibility afterwards. This is the only ship capable of stopping the Secilia Federation from destroying the Earth.
The game is a vertically scrolling shooter with a "virus infiltration" theme: the player plays the role of the Waverider computer virus, and the enemies he or she encounters are Con-Human's antibodies, programmed to terminate any virus—including the player—getting inside the supercomputer's system. The PlayStation version was also released in Europe by SCE Europe. Humans explored space, and within 100 years Earth established a twenty-colony Star Federation extending to Orion, with each colony kept under martial law. An original mode is added, which allows player to fight all stages and obtain extra items in the game, but there is no continue option if the player loses all of their lives. [10] A soundtrack to the game, including both its original music and some arrangements, was released on October 11, 1996. The R-Gray 1 uses a basic single laser cannon with shots that spread out. Raystorm. *The final boss fight is treated as its own stage.
RayCrisis is something of a swan song for the big blue triangle, but they picked a good note to go out on for this genre. This port is the only game in the series to include a customization feature that allows the player to choose between multiple colors for their selected ship; the arcade and smartphones versions did not include this feature, electing to give player 1 a red color scheme and player 2 blue. [3] The plot of RayStorm, which is minimally revealed in the game itself but further described by the game's instruction manual and "Extra Mode" in home releases, is not connected to the "Con-Human" storyline of the other two games. All enemies developed by the Earth Federation were named after subjects related to the Roman Empire, while enemies developed by the Secilia Federation were named after deities or creatures from European mythologies and folklore. RayStorm is a shoot 'em up game originally released for the Taito FX-1 arcade board in 1996. 「TAITO GAME MUSIC Vol.2 DAIRUS」(アルファレコード)リリース。ZUNTATAの名称はこのアルバムで初めて使われた。, "あの名作シューティングが蘇る! This mode allows player to select and play an individual stage. 75: The Double Shooting. RayStorm is a shoot 'em up game originally released for the Taito FX-1 arcade board in 1996. The game is set hundreds of years in the future. The game starts with Self-Area, followed by 3 other stages out of the following: Emotion, Consciousness, Intelligence, Memory, or Consideration, each reflecting Con-Human's details of sentience. Adjustable Stage Difficulty, individual difficulty sliders for each stage of the game. Chronologically, it is set right before the events of RayForce. In the PlayStation version, Stages 2, 3, and 4 can be freely chosen, and stages can be played more than once in a single game. With all of the nations on Earth working together, humanity expanded throughout our solar system, setting up colony after colony. The PlayStation 2 versions of Taito Memories and Taito Legends 2 only includes the game's Arcade Mode.

Staff involved in the development of RayStorm include producer and director Yukio Abe, director Tatsuo Nakamura, music composer Tamayo Kawamoto, and sound effect composer Munehiro Nakanishi,[8] who all had the same roles developing RayForce. But no source I found told me if these were any different from the seperately-released versions or if they're just that but put on one disc. Furthermore, what is left of the human race has left for the space colonies as refuge from the destruction. Either mode can be played with this option; completing the game under Extra Mode with this option reveals an additional epilogue. Not content with winning the war, the Secilia Federation transferred all of Earth's inhabitants to the colonies and announced its intention to destroy the Earth. [6] Whereas RayForce players must head toward Earth to destroy it, RayStorm players start at and move away from the planet. The Secilia Federation suppressed colonial opposition and sent out a force to destroy the planet completely.

[2] Chris Charla reviewed the PlayStation version of the game for Next Generation, rating it three stars out of five, and stated that "It looks fantastic and plays ok, but if you're looking for the next R-Type, look elsewhere. This port is the only game in the series to include a customization feature that allows the player to choose between multiple colors for their selected ship; the arcade and smartphones versions did not include this feature, electin… The Special Attack is initiated when the player fills a bar to the maximum by engaging in multiple lock-ons. The colonies then mutinied against the Federation: they took control of the major colony Secilia, formed the Secilia Federation and defeated Earth's forces after many battles. Sign in to YouTube.

RayStorm is a scrolling shooter developed by the Taito Corporation. This implies all of them were built by the Earth Federation then taken over by Secilia. In the past one hundred years Earth quickly expanded its colonies all the way to Orion. Each stage records the highest score, destruction/lock-on shoot down rate and ship used. However, the Star Federation has found it increasingly difficult to keep security in all colonized sectors. D3 Publisher released a compilation that included RayStorm,[clarification needed] but did not contain the Extra Mode or arranged music. While it retains the same base gameplay as RayForce (the two attack layers), RayStorm features some major improvements over its predecessors, including two new playable ships (plus an unlockable extra one on the Pla… The PlayStation version was generally well received by American reviewers due to its graphical style and cutting edge visual effects, but criticized for the simplistic and dated gameplay.
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This version features limited credits (which can be set to unlimited via a cheat command), higher overall difficulty by default and a "Training Mode" which forces the game to end after Stage 4 when an individual stage difficulty is set to below threshold or player life option set above the default value. In the end, years later, with the unveiling of the X-LAY starfighter and the ships of the fleet, Terran Command and the remaining humans initiate one final assault on Con-Human, who has turned the Earth into a bleak, metal graveyard. RayStorm was bundled with several titles: The Working Designs version has a revised difficulty system. As the Federation continued to tighten its iron grip, the space colonies mutinied. Gaming website GameDaily said that its RayStorm minigame "requires some very strong bullet-dodging skills", but some of its other minigames are "way too easy".[30]. By moving the reticule over various enemies, it can lock on and fire multiple missiles. It was re-released in 2010 with improved graphics, as RayStorm HD, for the Xbox 360 and the PlayStation 3 (with the latter version released exclusively in Japan). [28], GameSpot's review of its Japanese release called it "easily the best shooter currently available on the PlayStation".

When full the player can unleash a massive screen wide attack with a brief period of invincibility afterwards. This is the only ship capable of stopping the Secilia Federation from destroying the Earth.
The game is a vertically scrolling shooter with a "virus infiltration" theme: the player plays the role of the Waverider computer virus, and the enemies he or she encounters are Con-Human's antibodies, programmed to terminate any virus—including the player—getting inside the supercomputer's system. The PlayStation version was also released in Europe by SCE Europe. Humans explored space, and within 100 years Earth established a twenty-colony Star Federation extending to Orion, with each colony kept under martial law. An original mode is added, which allows player to fight all stages and obtain extra items in the game, but there is no continue option if the player loses all of their lives. [10] A soundtrack to the game, including both its original music and some arrangements, was released on October 11, 1996. The R-Gray 1 uses a basic single laser cannon with shots that spread out. Raystorm. *The final boss fight is treated as its own stage.
RayCrisis is something of a swan song for the big blue triangle, but they picked a good note to go out on for this genre. This port is the only game in the series to include a customization feature that allows the player to choose between multiple colors for their selected ship; the arcade and smartphones versions did not include this feature, electing to give player 1 a red color scheme and player 2 blue. [3] The plot of RayStorm, which is minimally revealed in the game itself but further described by the game's instruction manual and "Extra Mode" in home releases, is not connected to the "Con-Human" storyline of the other two games. All enemies developed by the Earth Federation were named after subjects related to the Roman Empire, while enemies developed by the Secilia Federation were named after deities or creatures from European mythologies and folklore. RayStorm is a shoot 'em up game originally released for the Taito FX-1 arcade board in 1996. 「TAITO GAME MUSIC Vol.2 DAIRUS」(アルファレコード)リリース。ZUNTATAの名称はこのアルバムで初めて使われた。, "あの名作シューティングが蘇る! This mode allows player to select and play an individual stage. 75: The Double Shooting. RayStorm is a shoot 'em up game originally released for the Taito FX-1 arcade board in 1996. The game is set hundreds of years in the future. The game starts with Self-Area, followed by 3 other stages out of the following: Emotion, Consciousness, Intelligence, Memory, or Consideration, each reflecting Con-Human's details of sentience. Adjustable Stage Difficulty, individual difficulty sliders for each stage of the game. Chronologically, it is set right before the events of RayForce. In the PlayStation version, Stages 2, 3, and 4 can be freely chosen, and stages can be played more than once in a single game. With all of the nations on Earth working together, humanity expanded throughout our solar system, setting up colony after colony. The PlayStation 2 versions of Taito Memories and Taito Legends 2 only includes the game's Arcade Mode.

Staff involved in the development of RayStorm include producer and director Yukio Abe, director Tatsuo Nakamura, music composer Tamayo Kawamoto, and sound effect composer Munehiro Nakanishi,[8] who all had the same roles developing RayForce. But no source I found told me if these were any different from the seperately-released versions or if they're just that but put on one disc. Furthermore, what is left of the human race has left for the space colonies as refuge from the destruction. Either mode can be played with this option; completing the game under Extra Mode with this option reveals an additional epilogue. Not content with winning the war, the Secilia Federation transferred all of Earth's inhabitants to the colonies and announced its intention to destroy the Earth. [6] Whereas RayForce players must head toward Earth to destroy it, RayStorm players start at and move away from the planet. The Secilia Federation suppressed colonial opposition and sent out a force to destroy the planet completely.

[2] Chris Charla reviewed the PlayStation version of the game for Next Generation, rating it three stars out of five, and stated that "It looks fantastic and plays ok, but if you're looking for the next R-Type, look elsewhere. This port is the only game in the series to include a customization feature that allows the player to choose between multiple colors for their selected ship; the arcade and smartphones versions did not include this feature, electin… The Special Attack is initiated when the player fills a bar to the maximum by engaging in multiple lock-ons. The colonies then mutinied against the Federation: they took control of the major colony Secilia, formed the Secilia Federation and defeated Earth's forces after many battles. Sign in to YouTube.

RayStorm is a scrolling shooter developed by the Taito Corporation. This implies all of them were built by the Earth Federation then taken over by Secilia. In the past one hundred years Earth quickly expanded its colonies all the way to Orion. Each stage records the highest score, destruction/lock-on shoot down rate and ship used. However, the Star Federation has found it increasingly difficult to keep security in all colonized sectors. D3 Publisher released a compilation that included RayStorm,[clarification needed] but did not contain the Extra Mode or arranged music. While it retains the same base gameplay as RayForce (the two attack layers), RayStorm features some major improvements over its predecessors, including two new playable ships (plus an unlockable extra one on the Pla… The PlayStation version was generally well received by American reviewers due to its graphical style and cutting edge visual effects, but criticized for the simplistic and dated gameplay.

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