Also, an elemental force which resembles a dust devil will appear in the cube and also it lasts for the spell’s duration. Notify administrators if there is objectionable content in this page.

So why not buy The DM a beer, get one for yourself, and let's keep this site going! Its area will be heavily obscured by the cloud. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. Duration: Concentration, up to 1 minute. Creative Commons Attribution-ShareAlike 3.0 License. Choose an unoccupied 5-foot cube of air that you can see within range. Your email address will not be published. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. They are led by Ivey and are differentiated from typical raider gangs by their extensive use of robots. On a successful save, the creature takes half as much damage and isn’t pushed. Casting Time: 1 action Suppose, the dust devil will move forward over the sand, dust, loose dirt, or the small gravel then it will suck up the material and also form the 10-foot radius cloud of debris around itself which lasts until your next turn starts. As a bonus action, you can move the dust devil up to 30 feet in any direction. Whenever you cast this Dust Devil  spell by simply using the spell slot of 3rd level or higher and also the damage increases by 1d8 for each slot above the 2nd level. Druid, This On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. Basically, an unoccupied 5-foot cube of air which you can see with in a range should be chosen. As a Dust Devil Spell 5E you need to select an unoccupied 5-foot cube of air which you can able to see within a range. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at (www.wizards.com)..

Find out what you can do. Fan Site Policy. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. For example, Dungeons & Dragons® is a trademark[s] of Wizards of the Coast. Join our mailing list to stay up to date and get notices about our new releases! If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. View and manage file attachments for this page. Casting Time: 1 action Range: 60 feet Components: V, S, M (a pinch of dust) Duration: Concentration, up to 1 minute. If the dust devil moves over sand, dust, loose dirt, or light gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. ... Druid spells (5e), 2nd-level druid spells (5e), Sorcerer spells (5e), and 12 more. So an elemental force which would resembles a dust devil appears in the cube and it lasts for the spell’s duration. Components: V, S, M (a pinch of dust) A funneling cloud of whirling air with a vague semblance of a face, they can turn themselves into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away. As a bonus action, you can move the dust devil up to 30 feet in any direction. Any how as a bonus action, you can easily move the dust devil up to 30 feet in any direction. Also, an elemental force which resembles a dust devil will appear in the cube and also it lasts for the spell’s duration.

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Also, an elemental force which resembles a dust devil will appear in the cube and also it lasts for the spell’s duration. Notify administrators if there is objectionable content in this page.

So why not buy The DM a beer, get one for yourself, and let's keep this site going! Its area will be heavily obscured by the cloud. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. Duration: Concentration, up to 1 minute. Creative Commons Attribution-ShareAlike 3.0 License. Choose an unoccupied 5-foot cube of air that you can see within range. Your email address will not be published. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. They are led by Ivey and are differentiated from typical raider gangs by their extensive use of robots. On a successful save, the creature takes half as much damage and isn’t pushed. Casting Time: 1 action Suppose, the dust devil will move forward over the sand, dust, loose dirt, or the small gravel then it will suck up the material and also form the 10-foot radius cloud of debris around itself which lasts until your next turn starts. As a bonus action, you can move the dust devil up to 30 feet in any direction. Whenever you cast this Dust Devil  spell by simply using the spell slot of 3rd level or higher and also the damage increases by 1d8 for each slot above the 2nd level. Druid, This On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. Basically, an unoccupied 5-foot cube of air which you can see with in a range should be chosen. As a Dust Devil Spell 5E you need to select an unoccupied 5-foot cube of air which you can able to see within a range. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at (www.wizards.com)..

Find out what you can do. Fan Site Policy. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. For example, Dungeons & Dragons® is a trademark[s] of Wizards of the Coast. Join our mailing list to stay up to date and get notices about our new releases! If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. View and manage file attachments for this page. Casting Time: 1 action Range: 60 feet Components: V, S, M (a pinch of dust) Duration: Concentration, up to 1 minute. If the dust devil moves over sand, dust, loose dirt, or light gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. ... Druid spells (5e), 2nd-level druid spells (5e), Sorcerer spells (5e), and 12 more. So an elemental force which would resembles a dust devil appears in the cube and it lasts for the spell’s duration. Components: V, S, M (a pinch of dust) A funneling cloud of whirling air with a vague semblance of a face, they can turn themselves into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away. As a bonus action, you can move the dust devil up to 30 feet in any direction. Any how as a bonus action, you can easily move the dust devil up to 30 feet in any direction. Also, an elemental force which resembles a dust devil will appear in the cube and also it lasts for the spell’s duration.

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Also, an elemental force which resembles a dust devil will appear in the cube and also it lasts for the spell’s duration. Notify administrators if there is objectionable content in this page.

So why not buy The DM a beer, get one for yourself, and let's keep this site going! Its area will be heavily obscured by the cloud. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. Duration: Concentration, up to 1 minute. Creative Commons Attribution-ShareAlike 3.0 License. Choose an unoccupied 5-foot cube of air that you can see within range. Your email address will not be published. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. They are led by Ivey and are differentiated from typical raider gangs by their extensive use of robots. On a successful save, the creature takes half as much damage and isn’t pushed. Casting Time: 1 action Suppose, the dust devil will move forward over the sand, dust, loose dirt, or the small gravel then it will suck up the material and also form the 10-foot radius cloud of debris around itself which lasts until your next turn starts. As a bonus action, you can move the dust devil up to 30 feet in any direction. Whenever you cast this Dust Devil  spell by simply using the spell slot of 3rd level or higher and also the damage increases by 1d8 for each slot above the 2nd level. Druid, This On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. Basically, an unoccupied 5-foot cube of air which you can see with in a range should be chosen. As a Dust Devil Spell 5E you need to select an unoccupied 5-foot cube of air which you can able to see within a range. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at (www.wizards.com)..

Find out what you can do. Fan Site Policy. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. For example, Dungeons & Dragons® is a trademark[s] of Wizards of the Coast. Join our mailing list to stay up to date and get notices about our new releases! If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. View and manage file attachments for this page. Casting Time: 1 action Range: 60 feet Components: V, S, M (a pinch of dust) Duration: Concentration, up to 1 minute. If the dust devil moves over sand, dust, loose dirt, or light gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. ... Druid spells (5e), 2nd-level druid spells (5e), Sorcerer spells (5e), and 12 more. So an elemental force which would resembles a dust devil appears in the cube and it lasts for the spell’s duration. Components: V, S, M (a pinch of dust) A funneling cloud of whirling air with a vague semblance of a face, they can turn themselves into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away. As a bonus action, you can move the dust devil up to 30 feet in any direction. Any how as a bonus action, you can easily move the dust devil up to 30 feet in any direction. Also, an elemental force which resembles a dust devil will appear in the cube and also it lasts for the spell’s duration.

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Also, an elemental force which resembles a dust devil will appear in the cube and also it lasts for the spell’s duration. Notify administrators if there is objectionable content in this page.

So why not buy The DM a beer, get one for yourself, and let's keep this site going! Its area will be heavily obscured by the cloud. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. Duration: Concentration, up to 1 minute. Creative Commons Attribution-ShareAlike 3.0 License. Choose an unoccupied 5-foot cube of air that you can see within range. Your email address will not be published. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. They are led by Ivey and are differentiated from typical raider gangs by their extensive use of robots. On a successful save, the creature takes half as much damage and isn’t pushed. Casting Time: 1 action Suppose, the dust devil will move forward over the sand, dust, loose dirt, or the small gravel then it will suck up the material and also form the 10-foot radius cloud of debris around itself which lasts until your next turn starts. As a bonus action, you can move the dust devil up to 30 feet in any direction. Whenever you cast this Dust Devil  spell by simply using the spell slot of 3rd level or higher and also the damage increases by 1d8 for each slot above the 2nd level. Druid, This On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. Basically, an unoccupied 5-foot cube of air which you can see with in a range should be chosen. As a Dust Devil Spell 5E you need to select an unoccupied 5-foot cube of air which you can able to see within a range. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at (www.wizards.com)..

Find out what you can do. Fan Site Policy. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. For example, Dungeons & Dragons® is a trademark[s] of Wizards of the Coast. Join our mailing list to stay up to date and get notices about our new releases! If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. View and manage file attachments for this page. Casting Time: 1 action Range: 60 feet Components: V, S, M (a pinch of dust) Duration: Concentration, up to 1 minute. If the dust devil moves over sand, dust, loose dirt, or light gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. ... Druid spells (5e), 2nd-level druid spells (5e), Sorcerer spells (5e), and 12 more. So an elemental force which would resembles a dust devil appears in the cube and it lasts for the spell’s duration. Components: V, S, M (a pinch of dust) A funneling cloud of whirling air with a vague semblance of a face, they can turn themselves into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away. As a bonus action, you can move the dust devil up to 30 feet in any direction. Any how as a bonus action, you can easily move the dust devil up to 30 feet in any direction. Also, an elemental force which resembles a dust devil will appear in the cube and also it lasts for the spell’s duration.

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Also, an elemental force which resembles a dust devil will appear in the cube and also it lasts for the spell’s duration. Notify administrators if there is objectionable content in this page.

So why not buy The DM a beer, get one for yourself, and let's keep this site going! Its area will be heavily obscured by the cloud. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. Duration: Concentration, up to 1 minute. Creative Commons Attribution-ShareAlike 3.0 License. Choose an unoccupied 5-foot cube of air that you can see within range. Your email address will not be published. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. They are led by Ivey and are differentiated from typical raider gangs by their extensive use of robots. On a successful save, the creature takes half as much damage and isn’t pushed. Casting Time: 1 action Suppose, the dust devil will move forward over the sand, dust, loose dirt, or the small gravel then it will suck up the material and also form the 10-foot radius cloud of debris around itself which lasts until your next turn starts. As a bonus action, you can move the dust devil up to 30 feet in any direction. Whenever you cast this Dust Devil  spell by simply using the spell slot of 3rd level or higher and also the damage increases by 1d8 for each slot above the 2nd level. Druid, This On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. Basically, an unoccupied 5-foot cube of air which you can see with in a range should be chosen. As a Dust Devil Spell 5E you need to select an unoccupied 5-foot cube of air which you can able to see within a range. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at (www.wizards.com)..

Find out what you can do. Fan Site Policy. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. For example, Dungeons & Dragons® is a trademark[s] of Wizards of the Coast. Join our mailing list to stay up to date and get notices about our new releases! If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. View and manage file attachments for this page. Casting Time: 1 action Range: 60 feet Components: V, S, M (a pinch of dust) Duration: Concentration, up to 1 minute. If the dust devil moves over sand, dust, loose dirt, or light gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. ... Druid spells (5e), 2nd-level druid spells (5e), Sorcerer spells (5e), and 12 more. So an elemental force which would resembles a dust devil appears in the cube and it lasts for the spell’s duration. Components: V, S, M (a pinch of dust) A funneling cloud of whirling air with a vague semblance of a face, they can turn themselves into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away. As a bonus action, you can move the dust devil up to 30 feet in any direction. Any how as a bonus action, you can easily move the dust devil up to 30 feet in any direction. Also, an elemental force which resembles a dust devil will appear in the cube and also it lasts for the spell’s duration.

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See pages that link to and include this page. Flaming sphere does nice damage and a reliable way of dealing it (ram into people).

On a successful save, the creature takes half as much damage and isn’t pushed. At Higher Levels. may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' All Rights Reserved. View/set parent page (used for creating breadcrumbs and structured layout). Your email address will not be published. Something does not work as expected? Wikidot.com Terms of Service - what you can, what you should not etc.

An elemental force that resembles a dust devil appears within the cube and lasts for the spell’s duration. Save my name, email, and website in this browser for the next time I comment. Check out how this page has evolved in the past. The cloud heavily obscures its … Log in, Antipathy/Sympathy 5e (5th Edition) in dnd, Bestow Curse 5e Spell For Dungeons and Dragon, Clairvoyance 5e (5th Edition) Spell in D&D, Compulsion 5e Spell (5th Edition) for D&D, Destructive Wave 5th Edition (5e) for D&D, Leomund’s Tiny Hut 5e (5th Edition) for DND, Necromancer 5e (5th Edition) for Dungeons and Dragons, Prestidigitation 5e (5th Edition) Spell in D&D, Sleet Storm 5e Spell in Dungeons and Dragons, Spiritual Weapon 5e (5th edition) for D&D, Thaumaturgy 5e (5th Edition) in Dungeons and Dragons, Thunderous Smite 5th Edition (5e) for D&D, Vitriolic Sphere 5e Spells (5th Edition) in D&D. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration. The creature will take 1d8 bludgeoning damage and also it pushed 10 feet away respectively on a failed save. Actually, the cloud heavily obscures its area. Click here to toggle editing of individual sections of the page (if possible). For example, Dungeons & Dragons® is a trademark[s] of Wizards of the Coast. Casting time: 1 Action Dust devil was a conjuration spell that summoned a weak, elf-sized air elemental. As a Dust Devil Spell 5E you need to select an unoccupied 5-foot cube of air which you can able to see within a range. In any direction, you can easily move the dust devil up to 30 feet as a bonus action. A Choose an unoccupied 5-foot cube of air that you can see within range. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. And even on  a successful save, the creature takes half as much damage and is not pushed.

Your method of explaining the whole thing in this post is in fact pleasant, everyone be capable of effortlessly be aware of it, Thanks a lot. The cloud heavily obscures its area. spell. At Higher Levels. Plus you rarely get use out of the fog cloud it can use in a pirate campaign. General Wikidot.com documentation and help section.

(www.wizards.com). At Higher Levels: Whenever you cast this Dust Devil 5e spell by using the spell slot of the 3rd level or more than it then the damage will increase by 1d8 for each of the slot above the 2nd level. © 2020 Wizards. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at As a bonus action, you can move the dust devil up to 30 feet in any direction. Lots of you gamers think D&D-Spells is a time saver. 2nd-level sorcerer spells (5e) Wizard spells (5e) 2nd-level wizard spells (5e) DND-spells.com may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. Dust Devil (5e Spell) 5e SRD: 4e Creatures 4e Classes 4e Races and Race Variants 4e Other: 3.5e Creatures 3.5e Races 3.5e Classes 3.5e Other. Required fields are marked *. Components: V, S, M Dust devils usually scour the land within 6 miles of a Blue Dragon Lair. (future feature). Escolha um cubo de ar de 1,5 metro [5 feet] desocupado que você possa ver, dentro do alcance. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. The cloud heavily obscures its area. 4 years ago. Any type of creature which is ready to ends its turn within 5 feet of the dust devil must make a strength saving throw. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. If you want to discuss contents of this page - this is the easiest way to do it. Append content without editing the whole page source. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. I cant visualise how to force enemies to move and take aoo. Any of the creature which you chose ends its turn within 5 feet of the dust devil and it should make a strength saving throw. Range: 60 feet The creature will take half as much damage on a successful save but it has not pushed. Basically, an unoccupied 5-foot cube of air which you can see with in a range should be chosen. Although, on a failed save, the creature takes 1d8 bludgeoning damage and also it is pushed 10 feet away. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.

RPGIST.NET As a bonus action, you can move the dust devil up to 30 feet in any direction. RPGIST.NET Dust Devil has a nice push but this only happens on the end of a creature's turn, so it's easy to avoid for them. © 2020 D&D Spells - Some rights might be Reserved. Click here to edit contents of this page. Next article Dispel Magic D&D 5th Edition. On a successful save, the creature takes half as much damage and isn’t pushed. Click here to toggle editing of individual sections of the page (if possible). Suppose, if the dust devil moves over sand , dust loose dirt, or else a small gravel and it sucks up the material and also forms a 10-foot-radius cloud of debris around itself which lasts until the start of your next turn. As a bonus action, you can move the dust devil up to 30 feet in any direction. Unless otherwise stated, the content of this page is licensed under. At Higher Levels: Whenever you cast this Dust Devil 5e spell by using the spell slot of the 3rd level or more than it then the damage will increase by 1d8 for each of the slot above the 2nd level. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. Create and save your own spellbooks, sign up now! Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. So an elemental force which would resembles a dust devil appears in the cube and it lasts for the spell’s duration. DND-spells.com is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Duration: Concentration, up to 1 minute. Dust devil was a conjuration spell that summoned a weak, elf-sized air elemental. As a Dust Devil Spell 5E you need to select an unoccupied 5-foot cube of air which you can able to see within a range. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd. Watch headings for an "edit" link when available. If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. Range: 60 feet On a successful save, the creature takes half as much damage and isn’t pushed. Change the name (also URL address, possibly the category) of the page. 5e Creatures 5e Classes 5e Subclasses 5e Races, Subraces and Racial Variants 5e Other. © 2016 Wizards.

Also, an elemental force which resembles a dust devil will appear in the cube and also it lasts for the spell’s duration. Notify administrators if there is objectionable content in this page.

So why not buy The DM a beer, get one for yourself, and let's keep this site going! Its area will be heavily obscured by the cloud. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. Duration: Concentration, up to 1 minute. Creative Commons Attribution-ShareAlike 3.0 License. Choose an unoccupied 5-foot cube of air that you can see within range. Your email address will not be published. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. They are led by Ivey and are differentiated from typical raider gangs by their extensive use of robots. On a successful save, the creature takes half as much damage and isn’t pushed. Casting Time: 1 action Suppose, the dust devil will move forward over the sand, dust, loose dirt, or the small gravel then it will suck up the material and also form the 10-foot radius cloud of debris around itself which lasts until your next turn starts. As a bonus action, you can move the dust devil up to 30 feet in any direction. Whenever you cast this Dust Devil  spell by simply using the spell slot of 3rd level or higher and also the damage increases by 1d8 for each slot above the 2nd level. Druid, This On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. Basically, an unoccupied 5-foot cube of air which you can see with in a range should be chosen. As a Dust Devil Spell 5E you need to select an unoccupied 5-foot cube of air which you can able to see within a range. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at (www.wizards.com)..

Find out what you can do. Fan Site Policy. Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. For example, Dungeons & Dragons® is a trademark[s] of Wizards of the Coast. Join our mailing list to stay up to date and get notices about our new releases! If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. View and manage file attachments for this page. Casting Time: 1 action Range: 60 feet Components: V, S, M (a pinch of dust) Duration: Concentration, up to 1 minute. If the dust devil moves over sand, dust, loose dirt, or light gravel, it sucks up the material and forms a 10-foot-radius cloud of debris around itself that lasts until the start of your next turn. ... Druid spells (5e), 2nd-level druid spells (5e), Sorcerer spells (5e), and 12 more. So an elemental force which would resembles a dust devil appears in the cube and it lasts for the spell’s duration. Components: V, S, M (a pinch of dust) A funneling cloud of whirling air with a vague semblance of a face, they can turn themselves into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away. As a bonus action, you can move the dust devil up to 30 feet in any direction. Any how as a bonus action, you can easily move the dust devil up to 30 feet in any direction. Also, an elemental force which resembles a dust devil will appear in the cube and also it lasts for the spell’s duration.

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